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Sonnet 18

2014-03-11 02:29:42 by Kaninchen10

Shall I compare the to a summer's day?

Thou art more lovely and more temperate:

Rough winds do shake the darling buds of May,

And summer's lease hath all too short a date:

Sometime too hot the eye of heaven shines,

And often is his gold complexion dimmed,

And every fair from fair sometimes declines,

By chance, or nature's changing course untrimmed:

But thy eternal summer shall not fade,

Nor lose possession of that fair thou ow'st,

Nor shall death brag thou wander'st in his shade,

When in eternal lines to time thou grow'st,

So long as men can breathe, or eyes can see, 

So long lives this, and this gives life to thee.



Love Sonnet 29

2014-03-02 01:44:37 by Kaninchen10

When, in disgrace with fortune and men's eyes,

I all alone beweep my outcast state

And trouble deaf heaven with my bootless cries

And look upon myself and curse my fate,

Wishing me like to one more rich in hope,

Featur'd like him, like him with friends possess'd,

Desiring this man's art and that man's scope,

With what I most enjoy contented least;

Yet in these thoughts myself almost despising,

Haply I think on thee, and then my state,

Like to the lark at break of day arising

From sullen earth, sings hymns at heaven's gate;

For thy sweet love remember'd such wealth brings

That then I scorn to change my state with kings.


William Shakespeare

Much Madness is divinest Sense -

To a discerning Eye -

Much Sense, the starkest Madness -

T'is the Majority

In this, as all, prevail -

Assent - and you are sane -

Demur - you're straightway dangerous -

And handled with a Chain -


Emily Dickinson




Fall is Approaching

2013-10-06 19:34:02 by Kaninchen10

...and with it comes a rummage through the internet for psychological flash games and renewed ideas for watercolor projects.

By psychological I mean to imply something within the game that gives the player a subjective experience, playing off of distinct emotions to enhance the game play and cause reflection towards its more abstract aspects. Most of what I've found so far encourage a perturbing mental state, but there not all of the games are so grim and cheerless. I haven't solely looked for ones that disturb the psyche *ahem*, but I have found a few good ones saved so far:

Which, an Indie game developed by Mike Inel, is available for download off of Game Jolt's website. Once you download the game, there are three files you can play from, between low or high quality and a 3D mode in red/cyan format. The game is set in a relatively small house where the player has to find their way out, navigating through different rooms in search of the door that ultimately serves as the exit. There are two different endings, each having a short clip at the end, and of course which clip you see depends on which ending you choose. This game plays well on how emotions vs. reason dictate one's choices and actions in life.

Imscared - A Pixelated Nightmare, is also up on Game Jolt, thanks to Ivan Zanotti. I enjoy playing though pixel games in that it gives off a digital atmosphere, similar to that nostalgic feeling I get from remembering my old SNES games. Upon opening the file, the player is explained a few directions, one of which is the file needing to be extracted and saved in a personal folder. This aspect is what has differentiated Imscared from other flash games I've played because it creates files on your computer as part of the game. I won't go much further into detail, but the files will all be within the game's file. After reading through the directions, though, you wake up in a room practically bare except for a door, bed, and a few other common items. Upon examining the only available door, the developer's description appears: "I need a heart in order to open it."

Covetous, the first of a few I will post from Newgrounds, was uploaded by AustinBreed in mid 2010. Most have probably played, or at least seen it, by now, but I still added it because it practically embodied the theme of greed (with covetous literally meaning "greedy; very desirous") for MiniLD 20. Right away the main character is identified as a "fetus in fetu," a still developing fetus growing inside its older brother's body. After each level a block of text appears and the fetus grows larger, the background changing to accommodate their sibling's distress. Like Which, there are two endings, both needing their own separate play through to achieve.

Pragaras was one of the first games that really stuck with me when I first started playing on here, a while before I made my account even. This game (interestingly spoken in Lithuanian, with English subtitles) was brought to Newgrounds by Teshla, though they were only one in a team called "3j." What I like about it most is that even though I found it years ago, the intended message conveyed still holds. Bringing attention to global and social dilemmas, Pragaras guides the player though scenarios that show - rather than tell - how the dysfunctional hazards of raising youth without moral guidance lead them not only to destroy each other, but themselves as well. The multimedia art style was very eye catching, and the entire game had an interactive storybook feel to it, especially with the gripping narration. : D

The Alice is Dead Series is perhaps one of my favorite series on NG, and even though it doesn't entirely fit the theme of this post, I wanted to mention it anyhow. (It wasn't until earlier last week I played Hood again, seeing that Hyptosis was both the author of Hood and the artist in all three of the AiD episodes, too! Check Hood out if you haven't yet!) AiD plays off of Lewis Carroll's Alice's Adventures in Wonderland, though with a deliciously sinister twist. At the beginning of the first installment, the player wakes up and finds themselves in a deep hole, presumably somewhere in Wonderland. Alice is dead and no memories exist as to why or how the player ends up alongside her body, leaving no answers for the questions brewed or for how to go about finding why. Diving deeper into the rabbit hole with the following games, this series is certainly one to be admired for its meticulous artwork (especially with the Cheshire Cat) and storyline.

These few aren't all I've played through so far (Intruder and The 4th Wall are both worthy mentions), though they've all earned places in my computer and videogames. As far as what watercolor projects go, they're more or less all in their idea stages while I work on roping in the right characteristics. I'll upload those if I finish them.

Links to most of the games:

Alice is Dead - Ep 1:

Fall is Approaching